How parasites work
Parasites are the orange tentacle pickups. Each gives one positive trait and one negative trait. Once attached, you can only remove them at a specific terminal (Reconstructor) or by taking enough damage.
The math
Rule of thumb: only pick up a parasite if the negative is one you can play around. Specifically:
- Good negatives (low impact): "Lose 1% integrity per kill," "reduces obolites," "slight reload-active penalty."
- Bad negatives (avoid): "Cannot use Astronaut Figurine," "large item pickups grant malfunction," "protection on melee removed."
The best parasites
- Voltaic Discharge + minor reload penalty — the reload penalty doesn't matter if you reload-active correctly.
- Repair on melee + lose obolites — the heal is huge. Obolites loss only matters in shop biomes.
- Increased weapon damage + increased malfunction risk — if you're already careful, the malfunction risk is rare.
When NOT to pick them up
- If you have Astronaut Figurine in inventory and the negative is "can't use figurine" — skip.
- If your run is going great and you don't want to gamble — skip. Parasites are mid-run risk increase.
If stuck: when in doubt, skip. A parasite-free run is a viable strategy. Greedy parasite stacking ends 70% of runs.