How to beat Nemesis (Derelict Citadel boss)
Nemesis is a building. The fight is mostly long-range, with vertical movement as your dodge.
Phase 1: one head
- Three giant orbs float around the head. They fire in sync. Strafe sideways — they always lead the wrong direction at long range.
- Aim for the head, not the body. The body has shields; the head doesn't.
- Use the elevated platforms in the arena to break line of sight. Nemesis loses tracking.
Phase 2: two heads
- The second head fires at the same time as the first — but offset. Watch the first head's pre-fire glow as your timing cue.
- Keep moving in one circular direction around the arena.
Phase 3: three heads + missiles
- This is where most attempts fail. Missiles arc — dash through them right before impact (i-frames).
- Use cover behind the central pillar between volleys. Pop out, dump a mag, return.
Loadout that works
- Coilspine Shredder — disc bounces between targets, hits heads consecutively.
- Pyroshell Caster — slow but if you can land grenade hits, two-shots the heads in phase 1.
If stuck: the central pillar is the carry mechanic. If you're not using it for cover, you're playing the fight on hard mode for no reason.